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The Crypts of Gluttony, Part 5 (Abadius (I) 2nd 4713 AR)

The heroes returned to the crypts after recuperating and preparing in Korvosa. There they encountered the white dragon whose hoard they stole, aided by a troll.

The Crypts of Gluttony, Part 4 (Kuthona (XII) 11th 4712 AR-Abadius (I) 1st 4713 AR)

The heroes killed the devourer, but the lich cast wall of force to seal himself off from the heroes, giving him time to cast fly , mirror image , and spectral hand . During this time, he moved to the chamber with the portal. When the heroes followed him there, he began casting offensive spells. After he killed Zemurin and blinded Aranthor, the heroes retreated back away from the Crypts and Runeforge, returning to Korvosa to resurrect Zemurin and recuperate.

Liches

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Undead: Undead are once-living creatures animated by spiritual or supernatural forces. They have darkvision. Undead have immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). They have immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning. Undead are not subject to nonlethal damage, ability drain, or energy drain. They are immune to damage to their physical ability scores, as well as to exhaustion and fatigue effects. They cannot heal damage on their own if they are unintelligent, although they can be healed. Negative energy (such as an inflict spell) can heal undead creatures. They may heal fast regardless of the creature’s intelligence. They have immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Undead are not at risk of death from massive damage, but are immediately destroyed when reduced to 0 hit points. They are not affe...

The Crypts of Gluttony, Part 3 (Kuthona (XII) 11th, 4712 AR)

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The heroes continued their exploration after resting. Secret Crypt.  The back wall of this niche, as well as the entrance into the Assembly Room itself, was hidden by secret doors. The heroes found the location  of both  hidden doors. Assembly Room.  Lanterns hang from hooks over three large tables scattered throughout this chamber. Two tables are covered with preserved human body parts stitched together with thick thread to partially form a pair of patchwork human corpses. Stools and small steel work trays covered in slender knives, clamps, hooks, saws, screws, needles, and other less identifiable tools surround each of the large tables. This is where the heroes encountered a lich. The lich sat on a stool at a worktable opposite from the entrance, stitching together pieces of one of the patchwork corpses. The lich was not initially looking for a fight. In fact, he was quite curious what had become of the outside world, and when the heroes arrived he bid them answer ...

The Crypts of Gluttony, Part 2 (Kuthona (XII) 10th, 4712 AR)

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The heroes continued their exploration. Chamber.  The walls of this room have been plated in iron,  each plate of which bears a single rune — the  upside-down, hooked “U” shape. What appear to  be two ten-foot-tall smooth crystal pylons stand  in the middle of the room. A rippling curtain of  blackness shimmers between these crystals. On  the opposite side of each crystal, strange tendrils  of black energy—reverse lightning crackling in  extreme slow-motion — extend out from the  crystals into spheres of roiling blackness in circular  caverns to the left and right of the entrance. The air  in the room is shockingly cold. A portal is open in this chamber. The portal itself manifests as the curtain of black energy between the two crystal pylons. Abattoir.  The scene in this room is appalling — dozens of brutally savaged human bodies (most of them identical looking) lie sprawled about the place. A good number of the bodies se...

Dread Zombies

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Undead: Undead are once-living creatures animated by spiritual or supernatural forces. They have darkvision. Undead have immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). They have immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning. Undead are not subject to nonlethal damage, ability drain, or energy drain. They are immune to damage to their physical ability scores, as well as to exhaustion and fatigue effects. They cannot heal damage on their own if they are unintelligent, although they can be healed. Negative energy (such as an inflict spell) can heal undead creatures. They may heal fast regardless of the creature’s intelligence. They have immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Undead are not at risk of death from massive damage, but are immediately destroyed when reduced to 0 hit points. They are not affe...