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The Iron Cages of Lust, part II (Abadius (I) 5th, 4713 AR)

This grand cathedral can be called nothing less than opulent. The floor is covered in polished red and white tiles. Thick pillars carved into the likenesses of the same beautiful nude woman with long flowing hair (Sorshen, the Runelord of Lust) circle the room and support a ceiling out of sight. The pillars are made of iron inlaid with ivory, depicting her in various lewd positions. At the cathedral's center stands a pavilion of opaque silk sheets. This huge pavilion is made of sheets of various colors — crimson, lavender, ochre, cobalt blue, and purple. The sides ripple softly, as if a breeze were gently caressing the fabric. The entire structure looks unabashedly glamorous and out of place, yet here and there, splashes of what can only be blood mar its beauty. Near the walls of the cathedral stand several delicate-looking cages, their sides more decorative than practical. They look like human-sized birdcages with flimsy silver bars decorated with delicate golden birds and flowers...

Giant, Stone

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Humanoid: Humanoids usually have two arms, two legs, and one head, or a human-like torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually Small or Medium (with the exception of giants). Humanoids breathe, eat, and sleep. Giant:  A giant is a humanoid creature of great strength, usually of at least Large size. Giants have low-light vision.

The Iron Cages of Lust, part I (Abadius (I) 4th-5th, 4713 AR)

The heroes defeated the wraiths and found a secret door behind a section of broken mirrors in the far wall. The next chamber is cozy, with empty bookcases lining the walls and a reading table with several matching chairs sat atop a thick rug in its center. A heavy wooden door exits the room through the wall to the south. The next room was once a fine library, but the books held in this large chamber — along with the bookshelves that once held them — have been destroyed by fire and force. The devastation seemed complete — although one book survived somewhere under all of the ruin. To the north, a sizable alcove extends from the room into what may have once been a large reading area, but this too has been ruined. The single intact book amid the destruction is a tome of leadership and influence +2 , but the heroes scorched it during their fight with the denizen of the bedroom, so they will need to repair it before they are able to use it. The next two rooms the heroes entered are empty. T...

Mantle of Lordly Command

Aura moderate illusion and enchantment; CL 10th Slot shoulders; Price 23,000 gp; Weight — Description This intimidating mantle of gold and silver is set with several large gems, which seem to change in cut and type of stone every time it’s viewed. The wearer of this mantle always appears to be clean, uninjured, and calm, granting him a +5 bonus on Diplomacy checks. Also, once per day as a standard action, the wearer can bellow a single word in a thundering, imperious tone. This functions as the spell shout , and the word can be heard by any creature within 200 feet. If this word is one of the five orders detailed by the spell command , in addition to the effects of shout , all creatures within 25 feet must make a DC 16 Will save or be affected as if by the spell command . Those damaged by shout take a –4 penalty on this Will save. Construction Requirements Craft Wondrous Item, disguise self, greater command, shout ; Cost 11,500 gp

Empty Hands

Aura moderate illusion; CL 7th Slot hands; Price 18,000 gp; Weight — Description The empty hands are an innocuous looking pair of wellcrafted gloves made of soft, tanned brown leather. As a standard action, the wearer can cause any weapon or item he holds to become invisible for 3 minutes, during which it is clear the wearer is holding something, but it’s not possible to see exactly what it is. The wearer gains a +1 circumstance bonus on attack rolls with an invisible weapon, a +5 circumstance bonus on opposed Bluff checks made to feint in combat or claim to be unarmed, and a +10 circumstance bonus on opposed Sleight of Hand checks made to conceal a weapon or item. This invisibility can be dismissed as a free action. The 3 minutes a held item is invisible need not be consecutive, but must be expended in 1-minute increments. Empty hands grant no bonuses against foes able to see invisible objects, as per spells like see invisibility or true seeing . Empty hands can only affect one ite...

The Shimmering Veils (Abadius (I) 4th, 4713 AR)

The heroes decided to explore the illusion wing of Runeforge next. This wing is a grand cathedral  decorated with peacock motifs and massive chandeliers  hanging from the ceiling to brightly illuminate it with  hundreds of lights. The first brightly lit corridor the heroes enter is lined with broken floor-to-ceiling mirrors. It was guarded by mummies, which the heroes destroyed. The corridor opens into an immense cathedral of polished ivory flagstones. Mirrored walls, all broken, rise to a height of nearly a hundred feet, where the vaulted ceiling arches majestically. Four immense chandeliers hang from golden chains and brightly illuminate the entire room. At the center of the cathedral is an empty three-step dais of polished wood. This room was guarded by wraiths, which the heroes are currently fighting against. 

Intermission (Abadius (I) 3rd, 4713 AR)

After destroying the lich's phylactery, the heroes returned to the Halls of Wrath to find the wrathful components for use in the Runeforge pool: the ashes of items burned in the ceiling of fire. They also determined that the bottles of wine they found in the Ravenous Crypts were the gluttonous components. Unfortunately, the pool did not reach out to enhance any more weapons using any combination of components. The heroes then rested, interrupted by a squad of humans who accused them of being thieves. After defeating them, the heroes continued their rest.