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Showing posts with the label spells

Apparent Master

School  Enchantment;  Level: Brd 4, Sor/Wiz 5 Casting Casting Time 1 standard action Components V, S Effect Range Close (25 ft.+5 ft./2 levels) Target One construct; see text Duration 1 hour/level Saving Throw Will negates; Spell Resistance Yes Description This charm makes a construct regard you as its master. The spell only affects mindless constructs that are attuned to the commands of a master, such as animated objects, golems, retrievers, and shield guardians. All constructs with Intelligence scores, even those that explicitly follow the commands of their creator, such as a homunculus, are unaffected. If the construct is currently being threatened or attacked by you or your allies it receives a +5 bonus on its saving throw.  The spell enables you to control the construct completely, with the sole exception that commands directly resulting in damage break the spell. Any act by you or your apparent allies that damages the construct also breaks the spell. You can communi...

Thorn Snare

Transmutation Level: Rgr 3, Drd 4 Components: V, S, M, DF This spell functions just like the spell snare but those caught in it take 1 point of damage per round, as the thorn-covered vine slowly cuts into them. In addition, any attempt to escape or destroy the snare deals 1d6 damage to the trapped creature. A thorn snare can only be found with a DC 24 Perception check. A trapped creature can escape by making a DC 24 Escape Artist check or a DC 24 Strength check as a full-round action. Material Component: A length of bloodthorn rose vine.