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Showing posts from December, 2023

The Bone Field (Sarenith (VI) 29th, 4710 AR)

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Seneschal's Cathedral The bones around this area are meticulously organized, creating a spiral of bone walls that lead into a small clearing. In the center of this open space reside the bones of a gargantuan dragon. The dragon’s bones have been carefully carved with the draconic word for “protector” over and over again. Despite their pristine condition, the skull of the dragon has been crushed. The heroes uncovered a green dragon scale embedded in a fragment of the shattered skull. The bones ringing this clearing are inscribed with a complex litany of protective runes, mixed in with bits of draconic prophecy. A single tongue of rebuke had been stationed here. It circled this area but did not attack until the heroes tried to leave the cathedral. The tongue of rebuke alternated between its breath weapon and roar. It fought until destroyed. The Spirit of Auronorex This location contains some of the largest draconic skeletons in the entire Bone Field. Lying in the center of these skele

Tongues of Rebuke

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Construct: A construct is an animated object or artificially created creature. They have low-light vision. They have darkvision. They have immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). They have immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning. They cannot heal damage on their own, but often can be repaired via exposure to a certain kind of effect or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole . A construct may have the fast healing special quality. They are not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage. They have immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). A construct cannot be raised or resurrected. Constructs do not breathe, eat, or sleep.

Guardians of Dragonfall (Desnus (V) 24th-Sarenith (VI) 29th, 4710 AR)

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"Nothing inspires the members of our organization more than the tantalizing prospect of an unsolved mystery. But despite the efforts of generations of Pathfinders, Dragonfall is as much an enigma now as it ever was. For the dragons, of course, this mystery is a point of pride — just another reason why the lesser races could never seriously challenge their superiority. For a mortal, to enter Dragonfall means death, if not from the powerful magical guardians then from the enmity of all dragonkind. These chronicles are full of heroes who sought to defy the dragons and brave the forbidden mountain. But not even the dragons themselves are above this law, and there are no lengths to which they will not go to keep their secrets. The Pathfinder Chronicles" It was a cold and rainy day in Fort Thorn. Most of the merchants, vendors, and shoppers apparently decided that instead of getting drenched on the muddy streets, their day might be better spent enjoying a warm mug of cider in the