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Showing posts from August, 2021

Exploring the Necropolis (Arodus [VIII] 9th-10th 4707 AR)

The heroes killed the ghast. The wave action that periodically spouted into this chamber was a small annoyance. Each stone sarcophagus was stuck closed except for the front most one in the northwest alcove. The heroes could slide this lid aside. Opening the lids of the other sarcophagi was harder. When the heroes opened the lid to the front most one in the northwest alcove, it slid aside with the sound of a grinding millstone. The well-preserved body of a teenage girl lay inside, stringy black hair obscuring the face. Her atrophied limbs were drawn up like folded sticks against her torn school uniform. The heroes noticed that the girl was wearing the ruby ring of the salamander. They also found something startling: the girl was still alive. The ruby salamander ring functioned as a ring of sustenance . The ruby salamander ring of sustenance slipped easily from the girl's thin fingers. The following treasures lay beside mummified remains within the other five sarcophagi: a set of pol

Black Waters (Arodus [VIII] 8th-9th 4707 AR)

Beldrin’s Bluff was once an affluent cliff side neighborhood of Absalom, overlooking the Inner Sea’s glittering surface. Nobles and wizards alike erected estates and towers there, and merchants and artists flocked to the cliffs to entertain them. Then came the great quake 10 years ago — half of Beldrin’s Bluff tore from the land and fell into the sea, taking most of its citizens with it. The rest of the area was laid to ruin by the trembling earth and the surging sea. Some of Absalom’s oldest families were utterly erased. Terror and hatred filled the hearts of the survivors and restless spirits of the dead rose from their watery graves and prowled the night. Perhaps the most terrifying loss was the drowning of the Tri-Towers Yard, an elite academy for the youth of the noblest families of Beldrin’s Bluff. The quake struck at noonday. The children were buried in rubble, and as the sea frothed up from below, it carried dead long ago interred in a hidden necropolis beneath the academy. N

Intermission (Erastus [VII] 4th-Arodus [VIII] 8th 4707 AR)

The heroes then decided to take on the zombies at the public stocks.  The zombies could only reach an opponent next to the bars. Otherwise, they clumsily hurled stones at anyone they detected.  The zombies fought until destroyed. Finally, the heroes put to rest the shadow of Rekkart Cole. The heroes earned great notoriety among the populace of Absalom for dealing with the haunted courthouse. As a result, Drandle Dreng, a Pathfinder Society venture-captain, contacted them to hear their story, and ended up offering them initiation to the Pathfinder Society. The heroes accepted and finished their Pathfinder training. On a hot summer evening, Drandle Drenge welcomed the heroes into his modest Absalom home for an impromptu meeting. He offered chairs and drinks, wiped sweat from his brow, and dove into business. Once everyone was settled, Venture-Captain Drandle Drenge, a stout and hardy Taldan with thin, graying hair and a thick, bushy mustache, unfurled a map on his butcher-block table and