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Showing posts from October, 2022

Azatas

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Outsider: An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Outsiders have darkvision. Unlike most living creatures, an outsider does not have a dual nature — its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead , reincarnate , and resurrection , don’t work on an outsider. A different magical effect, such as limited wish , wish , miracle , or true resurrection , is required to restore it to life. A native outsider can be raised, reincarnated, or resurrected just as other living creatures can be. Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep. Chaotic:  Chaotic creatures are usually outsiders native to the chaotic-aligned Outer Planes. Most chaotic creatures also have chaotic alignments; however, if their alignments cha

Tirana's Lair, Part 3 (Gozran (IV) 29th-30th, 4709 AR)

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The heroes rested and then continued their exploration. Secret Guard Room.  Other than a few simple wooden chairs, this room is dark and empty. A peephole on the southern wall allows a narrow shaft of light to pierce the gloom. Tirana kept three of the Splitstreet gang here as guards, using this bare anteroom to keep an eye on visitors and surprise unwanted intruders. Fool's Gold.  This small stone room was dominated at the north end by a massive pile of treasure. Gold coins spilled from open coffers draped with fine silks and furs, and glowing swords stood propped against barrels and crates holding gem-encrusted armor. The treasure in this room was actually an illusion. When Gryxxa stepped where the illusory hoard was, the wall collapsed in a shower of rock, dust, and mortar, smashing her. Behind the north wall lurked a gray render. Upon the collapse of the wall, it immediately broke free and attacked Aranthor before the heroes killed it. Failed Goblin Trap.  This twisting passage

Gray Renders

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Magical Beast: Magical beasts are similar to animals (some know at least one language, but can’t necessarily speak). Magical beasts usually have supernatural or extraordinary abilities, but are sometimes merely bizarre in appearance or habits. They have darkvision. They have low-light vision. Magical beasts breathe, eat, and sleep.

Tirana's Lair, Part 2 (Gozran (IV) 29th, 4709 AR)

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The heroes continued their exploration. Generator Station.  The console contains a number of switches and dials, none of them labeled. The heroes pressed buttons at random and as a result discharged excess energy into the pool, dealing electrical damage to and killing the squid that was hiding in the water. Ventilation Duct.  The tunnel here opens up onto the cliff face, barely extending a broken lip out past the entrance. Ten feet in, the tunnel divides into three shafts, each filled with man-sized turbine blades that spin lazily, sucking in air with a low hum. The blades are spaced 5 feet apart and supported by vertical girders. The Maws of Yesterday and Tomorrow.  The air in this room is thick and cloying, carrying upon it the heavy and offensive smell of rotting flesh, sickly-sweet flowers, exotic smoke, and reptilian musk. Shadows and smoke coil in the corners of the room, and the floor is smeared with dirt and patches of pallid mold. To either side of the room’s central dais, sto

Dinosaurs, Deynonychuses

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Animals: An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. Animals have low-light vision. Animals breathe, eat, and sleep.