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Showing posts from August, 2024

The Gauntlet of Challenge-Cry, Part 1 (Neth (X) 1st, 4712 AR)

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The Guardian Hall.  Opening the south port set in the wall is easy but extremely dangerous: a stream of cold energy shoots across the chamber to the opposite wall, dealing damage to anything in its path each round. Concealed under the workbench in a secret compartment were two spellbooks. One spellbook is unremarkable. It is worth 990 gp. The other spellbook, however, is very unusual: its covers are bronze plates engraved to resemble interlocking golem fists, it is thicker than the typical spellbook, and it has an integral hinged bronze bookmark in the shape of a golem’s arm. This arm is actually a mechanical trap and attacked Gryxxa when she touched the book. The book is worth 11,250 gp due to its integrated trap and unusual materials. The Epitaphrum.  As the heroes ascended toward the plateau of the Epitaphrum, it became easier than it was at the base of the Throat of Shearphorus to identify the source of Astersyn’s screams, their meaning, and the voice of the Epitaphrum. The heroes

Apparent Master

School  Enchantment;  Level: Brd 4, Sor/Wiz 5 Casting Casting Time 1 standard action Components V, S Effect Range Close (25 ft.+5 ft./2 levels) Target One construct; see text Duration 1 hour/level Saving Throw Will negates; Spell Resistance Yes Description This charm makes a construct regard you as its master. The spell only affects mindless constructs that are attuned to the commands of a master, such as animated objects, golems, retrievers, and shield guardians. All constructs with Intelligence scores, even those that explicitly follow the commands of their creator, such as a homunculus, are unaffected. If the construct is currently being threatened or attacked by you or your allies it receives a +5 bonus on its saving throw.  The spell enables you to control the construct completely, with the sole exception that commands directly resulting in damage break the spell. Any act by you or your apparent allies that damages the construct also breaks the spell. You can communicate your comm

Hand of the Theurge

Aura strong transmutation; CL 15th Slot -; Price 16,000 gp; Weight - Description This large crystal, sized and shaped like a loosely clenched human fist, perfectly accepts any wand. As a standard action, the hand can be loosed to activate a wand on its own at any target within range. Any such activation costs 3 charges from the wand. The hand can activate the wand for up to 4 rounds and then drops. It is considered attended by you for all effects that target items, and it exists within your space. The hand of the theurge accompanies you everywhere, whether you move by physical or magical means. If you have an unoccupied hand, you can grasp it while it is activating on its own as a free action; when so retrieved, the hand can't animate again for 4 rounds. Construction Requirements Craft Wondrous Item, animate objects ; Cost 8,000 gp