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Showing posts from September, 2025

The Halls of Evocation, Part 2 (Kuthona 9th, 4712 AR)

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The Halls of Evocation are made up of several isolated chambers attached to each other via permanent teleportation circles . Teleportation Circles : Each of these measures 10 feet in diameter and is represented by a complex rune carved into the ground surrounded by a deep circular groove. Up to four Medium creatures may enter a teleportation circle at once. Those who do are immediately teleported to the destination keyed to it: so far always a specific circle with the rune of wrath engraved in the ground within it. The teleportation circles so far are one-way only. Teleport Room.  Two engraved circles in the ground surround large runes in their center. The one to the east is red, while the one to the west is blue. These are teleportation circles . The heroes determined where they went or led from by trying them out. The eastern circle is the arrival point from area the barracks and training hall, while the western one is the departure circle to the same area. Barracks and Trai...

Shining Children

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Outsider: An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. Outsiders have darkvision. Unlike most living creatures, an outsider does not have a dual nature – its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider native to the Material Plane can be raised, reincarnated, or resurrected just as other living creatures can be. Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Outsiders native to the Material Plane breathe, eat, and sleep. Evil:  Sh...

Sinspawn

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Abberations: An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three. Aberrations have darkvision. Aberrations breathe, eat, and sleep.