Zombie
Undead: Undead are once-living creatures animated by spiritual or supernatural forces.
They have darkvision.
Undead have immunity to all mind-affecting effects (charms,
compulsions, morale effects, patterns, and phantasms).
They have immunity to bleed, death effects, disease,
paralysis, poison, sleep effects, and stunning.
Undead are not subject to nonlethal damage, ability drain,
or energy drain. They are immune to damage to their physical ability scores, as
well as to exhaustion and fatigue effects.
Most unintelligent undead cannot heal damage on their own,
although they can be healed. Negative energy (such as an inflict spell) can heal undead creatures.
They have immunity to any effect that requires a Fortitude
save (unless the effect also works on objects or is harmless).
Undead are not at risk of death from massive damage, but are
immediately destroyed when reduced to 0 hit points.
They are not affected by raise
dead or reincarnate spells or
abilities. Resurrection and true resurrection can affect undead
creatures. These spells turn undead creatures back into the living creatures
they were before becoming undead.
Undead do not breathe, eat, or sleep.
Zombies are the animated corpses of dead creatures, forced
into foul unlife via necromantic magic like animate
dead. While the most commonly encountered zombies are slow and tough,
others possess a variety of traits, allowing them to spread disease or move
with increased speed.
Zombies are unthinking automatons, and can do little more than
follow orders. When left unattended, zombies tend to mill about in search of
living creatures to slaughter and devour. Zombies attack until destroyed,
having no regard for their own safety.
Although capable of following orders, zombies are more often unleashed into an area with no command other than to kill living creatures. As a result, zombies are often encountered in packs, wandering around places the living frequent, looking for victims. Most zombies are created using animate dead. Such zombies are always of the standard type, unless the creator also casts haste or remove paralysis to create fast zombies, or contagion to create plague zombies.
Only slashing weapons overcome a zombie’s
damage reduction.
Zombies are constantly staggered.
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