Barghest


Outsider:
An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane.

Outsiders have darkvision.

Unlike most living creatures, an outsider does not have a dual nature — its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. A different magical effect, such as limited wish, wish, miracle, or true resurrection, is required to restore it to life. A native outsider can be raised, reincarnated, or resurrected just as other living creatures can be.

Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.

Evil: Evil creatures are usually outsiders native to the evil-aligned outer planes. Evil outsiders are also called fiends. Most evil creatures also have evil alignments; however, if their alignments change, they are still considered evil creatures. Any effect that depends on alignment affects an evil creature as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. An evil creature overcomes damage reduction as if its natural weapons and any weapons it wields are evil-aligned.

Extraplanar: Extraplanar is any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. Creatures not extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane, such as the Astral Plane, the Ethereal Plane, or the Plane of Shadow.

Lawful: Lawful creatures are usually outsiders native to the lawfully aligned outer planes. Most lawful creatures also have lawful alignments; however, if their alignments change, they are still considered lawful creatures. Any effect that depends on alignment affects a lawful creature as if the creature had a lawful alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A lawful creature overcomes damage reduction as if its natural weapons and any weapons it wields are lawfully aligned.

Shapechanger: A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shapeshifting, and not every creature that can change its shape is a shapechanger.

Said to be fiendish relations of all goblinoid races, the hateful barghests come to the Material Plane to feed. As they consume the bodies of innocents, they grow increasingly powerful. A barghest eventually sheds its skin to transform into a greater barghest, at which point it often seeks out a tribe of goblins or other creatures to rule.

A barghest has the ability to assume the appearance of a a goblin or wolf, but retains most of its own physical qualities. This ability functions as a polymorph spell (although the barghest gains any other abilities of the creatures it mimics). It can remain in an alternate form indefinitely.

Barghests have spell-like abilities.

Once per month, a barghest can devour a nonevil humanoid’s corpse to grow. When a barghest has consumed 4 such corpses, it sheds its skin and becomes a greater barghest.

Barghests are resistant to weapon damage from non-magical sources.

Barghests have scent.

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