Dragons

A dragon is a reptile-like creature, usually winged, with magical or unusual abilities.

They have darkvision and low-light vision.

They have immunity to magic sleep effects and paralysis effects.

Dragons breathe, eat, and sleep.

True dragons are divided into two broad categories: chromatic and metallic. Chromatic dragons are almost universally evil, seeking only to slake their endless lust for food, treasure, and bloodshed. Metallic dragons are generally good and often protect the lands under their care.

Each dragon has a breath weapon. Their areas vary with the dragon’s size and type. A dragon can use its breath weapon when it is grappling or being grappled.

Dragons have darkvision and blindsense. They see four times as well as a human in dim light and twice as well in normal light.

They have spell-like abilities.

A dragon knows and casts arcane spells as a sorcerer. Its power depends on its age.

Dragons become resistant to weapons damage as they age, except for magic weapons. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

As dragons grow older, they become more resistant to spells and spell-like abilities.

A dragon’s very presence is unsettling to foes. Activating this ability is usually part of an attack or charge. Opponents within range who witness the action may become frightened or shaken. An opponent that is not affected is immune to that same dragon’s frightful presence for a day. Frightful presence is a mind-affecting fear effect.

Chromatic, Black


Water:
Water creatures have a connection to the Elemental Plane of Water. Creatures with the water subtype always have swim speeds. A water creature can breathe underwater and can usually breathe air as well.

Lording over the darkest swamps and marshes, black dragons are the undisputed masters of their domain, ruling through cruelty and intimidation. Those who dwell within a black dragon’s reach live in fear. Black dragons tend to make their lairs in remote parts of the swamp, preferably in caves at the bottom of dark and fetid pools. Inside, they pile up their filthy treasure and sleep amid the roots and muck. Black dragons prefer their food a bit rotten and will often allow a meal to sit in a pool for days before consuming it. Black dragons prefer treasures that do not rot or decay, making their hoard, full of coins, gemstones, jewelry, and other objects made from stone or metal.

A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Their breath weapon is a line of acid.

They are immune to acid.

A very young or older black dragon can move through bogs and quicksand without penalty at its normal speed.

A young or older black dragon gains the constant spell-like ability to speak with reptiles. This functions as speak with animals, but only with reptilian animals.

An adult or older black dragon can stagnate still water, making it foul and unable to support water-breathing life. The ability spoils liquids containing water. Liquid-based magic items (such as potions) and items in a creature’s possession may become ruined.

At old age, a black dragon’s bite deals acid damage.

An ancient or older black dragon can use its breath weapon to create an acid pool. The acid pool is not permanent. The acid pool floats on water, and deals damage to anything on the surface.

A great wyrm black dragon can charm reptiles. It works as a mass charm monster spell that affects only reptilian animals.

Chromatic, Red


Fire:
Fire creatures have immunity to fire and vulnerability to cold.

Few creatures are more cruel and fearsome than the mighty red dragon. King of the chromatics, this terrible beast brings ruin and death to the lands that fall under its shadow.

A very young red dragon can see perfectly in smoky conditions (such as those created by pyrotechnics).

Young red dragons have spell-like abilities.

A juvenile red dragon’s very presence is unsettling to foes. Activating this ability is usually part of an attack or charge. Opponents within range who witness the action may become frightened or shaken. An affected opponent may resist the effects. On a failure, the opponent is shaken, or panicked. An opponent that succeeds is immune to that same red dragon’s frightful presence for a day. Frightful presence is a mind-affecting fear effect.

Young adult red dragons are resistant to weapons damage, except for magic weapons.

They have spell resistance.

An adult red dragon is surrounded by an aura of intense heat. All creatures next to it take fire damage. An old dragon’s aura extends further.

An old or older red dragon can control any fire spell near it. This ability allows it to move any fire effect in the area, as if it were the caster. This ability also allows it to reposition a stationary fire effect, although the new placement must be one allowed by the spell. Finally, immediately following the use of this ability, the dragon can control any new fire spell cast within its area of control, as if it were the caster. It can make all decisions allowed to the caster, including canceling the spell if it so desires.

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