Demons
Outsider: An outsider is at least
partially composed of the essence (but not necessarily the material) of some
plane other than the Material Plane.
Outsiders have darkvision.
Unlike most living creatures, an outsider does not have a
dual nature — its soul and body form one unit. When an outsider is slain, no
soul is set loose. Spells that restore souls to their bodies, such as raise
dead, reincarnate, and resurrection,
don’t work on an outsider. A different magical effect, such as limited
wish, wish, miracle,
or true resurrection, is required to restore it to
life. A native outsider can be raised, reincarnated, or resurrected just as
other living creatures can be.
Outsiders breathe, but do not need to eat or sleep (although
they can do so if they wish). Native outsiders breathe, eat, and sleep.
Chaotic: Chaotic creatures are usually outsiders native to the
chaotic-aligned Outer Planes. Most chaotic creatures also have chaotic
alignments; however, if their alignments change, they still remain chaotic
creatures. Any effect that depends on alignment affects a chaotic creature as
if the creature had a chaotic alignment, no matter what its alignment actually
is. The creature also suffers effects according to its actual alignment. A
chaotic creature overcomes damage reduction as if its natural weapons and any
weapons it wields are chaotically aligned.
Demon: Demons are chaotic evil outsiders that call the Abyss their home.
They have immunity to electricity and poison.
They are resistant to acid, cold, and fire.
Demons share the ability to summon others of their kind, typically
another of their type or a small number of less powerful demons.
They have telepathy.
Demons speak Abyssal, Celestial, and Draconic.
A demon’s natural weapons, as well as any weapon it wields, is
treated as chaotic and evil for the purpose of resolving damage reduction.
Demons exist for one reason — to destroy. Where their more
lawful counterparts, the devils of Hell, seek to twist mortal minds and values
to remake and reshape them into reflections of their own evil, demons seek only
to maim, ruin, and feed. They recruit mortal life only if such cohorts speed
along the eventual destruction of hope and goodness. Death is, in some ways,
their enemy — for a mortal who dies can often escape a demon’s depredations and
flee to his just reward in the afterlife. It is the prolonging of mortal pain
and suffering that fuels a demon’s lusts and desires, for it is partially from
mortal sin and cruelty that these monstrous fiends were born.
Demons are the most
prolific and among the most destructive of the fiendish races, yet despite what
some lore might preach, they were not the first forms of life to rise in the
stinking pits of ruin and cruelty known across the multiverse as the Abyss.
Before the first fledgling deity gazed upon reality, before mortal life drew
its breath, before even the Material Plane itself had fully formed, the Abyss
was infested with life.
Known to many scholars as
“proto-demons,” these wretched and deadly beings were the qlippoth. Today,
because of the influence of sinful mortal souls upon the Abyss, mixed with
unholy tamperings at the hands of the daemonic keepers of Abaddon and the cruel
whims of fate and evolution, the rule of the qlippoth has receded. The proto-demons
dwell now in the noxious and forgotten corners of the Abyss, and the far more
fecund and prolific demons rule now in their stead. With each evil mortal soul that
finds its way into the Abyss, the ranks of the demonic hordes grows — a single
soul can fuel the manifestation of dozens or even hundreds of demons, with the
exact nature of the sins carried by the soul guiding the shapes and roles of
the newly formed fiends.
The Abyss is a vast (some say infinite) realm, far larger than any other plane save possibly the primal chaos of the Maelstrom itself. As befits such a vast and varied realm, the demonic host is likewise diverse. Some carry in their frames humanoid shapes, while others are twisted beasts. Some flop on land while others flap in air or sea. Some are schemers and manipulators of emotion and politics, others are destructive engines of ruin. Yet all demons work to the same goal — pain and suffering for mortal life in all its forms.
Vrock
Extraplanar: Extraplanar is any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. Creatures not extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane, such as the Astral Plane, the Ethereal Plane, or the Plane of Shadow.
Profane champions of the Abyss,
vrocks embody all the rage, hatred, and violence of that despicable realm. As
ravenous and grotesquely opportunistic as the scavengers they resemble, vrocks
delight in bloodshed, relishing the sounds and sensations of ripping the
still-pulsing entrails from a living husk.
They have spell-like abilities.
A vrock can dance and chant — at the end, a crackling wave of
energy explodes from the vrock, dealing electricity damage to all creatures
within range. For each additional vrock that joins in the dance, the damage
increases and the effect is harder to evade, to a maximum of when four or more
vrocks are dancing (the difficulty to evade continues to increase with
additional vrocks, but the damage does not). The dance immediately ends and
must be started anew if any of the participating vrocks is slain, stunned, or
otherwise prevented from dancing.
A vrock can release a cloud of spores from its body. Adjacent creatures
take damage from the spores, as the spores grow into thick green vines.
Although ugly, the vines are harmless and wither away in days if not shaved off
before then. The spores can be destroyed by casting bless on the
affected creatures or by sprinkling them with holy water. This attack can also
be halted by effects that remove or provide immunity to disease.
A
typical vrock stands 8 feet tall and weighs 400 pounds. Vrocks generally form
from the evil souls of hateful and wrathful mortals, particularly those who
were career criminals, mercenaries, or assassins.
A vrock can emit a shrill screech. All creatures except demons
within range may be stunned.
They are resistant to weapon damage, except for good-aligned
weapons.
They have spell resistance.
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