Elemental, Fire

Outsider: An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane.

Outsiders have darkvision.

Unlike most living creatures, an outsider does not have a dual nature — its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. A different magical effect, such as limited wish, wish, miracle, or true resurrection, is required to restore it to life. A native outsider can be raised, reincarnated, or resurrected just as other living creatures can be.

Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.

Elemental: An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water.

They have immunity to bleed, paralysis, poison, sleep effects, and stunning.

They are not subject to critical hits or flanking. They do not take additional damage from precision-based attacks, such as sneak attack.

Elementals do not breathe, eat, or sleep.

Extraplanar: Extraplanar is any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. Creatures not extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane, such as the Astral Plane, the Ethereal Plane, or the Plane of Shadow.

Fire: Fire creatures have immunity to fire and vulnerability to cold.

Fire elementals are quick, cruel creatures of living flame. They enjoy frightening beings weaker than themselves, and terrorizing any creature they can set on fire.

A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it or the water is covered with a flammable material (such as a layer of oil).

A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability may also catch fire. A burning creature may attempt to put out the fire as a full-round action. Dropping and rolling on the ground grants a bonus on this attempt. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and may catch on fire.

Fire elementals vary in appearance — they usually manifest as coiling serpentine forms made of smoke and flame, but some fire elementals take on shapes more akin to humans, demons, or other monsters in order to increase the terror of their sudden appearance. Features on a fire elemental’s body are made by darker bits of flame or patches of semi-stable smoke, ash, and cinders.

They are resistant to all weapons damage.

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