Ochre Jelly

Ooze: An ooze is an amorphous or mutable creature, usually mindless.

If they are mindless they have immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

They are blind (but have blindsight), with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.

They have immunity to poison, sleep effects, paralysis, polymorph, and stunning.

Some oozes have the ability to deal acid damage to objects.

They are not subject to critical hits or flanking. They do not take additional damage from precision-based attacks, such as sneak attack.

Oozes eat and breathe, but do not sleep.

Ochre jellies are animate masses of protoplasm hued a sickly combination of yellow, orange, and brown. At rest, their flat, pulsing bodies stand roughly 6 inches tall and can stretch out to a wide diameter — in motion, they often ball up into quivering spherical shapes and almost seem to roll as they move. Their malleable bodies allow them to seep through cracks and holes far smaller than the space they fill. Creatures dwelling below ground often attempt to seal up any such cracks to fortify their lairs against ochre jellies.

An ochre jelly can crush an opponent, dealing bludgeoning damage, when it makes a successful grapple check (in addition to any other effects caused by a successful check, including additional damage).

An ochre jelly’s highly specialized acid only dissolves flesh. This discovery has led many poisoners and hack alchemists to search out specimens for their tinkering. Some specialized weapons have resulted from these experiments that target the living body in wicked ways. Rumors of a slow-release poison that breaks down the cellular walls in living creatures surfaced a few years ago, but its creator guards the secret with his life.

An ochre jelly secretes a digestive acid that dissolves only flesh (not bone) when it strikes a foe — creatures not made of flesh (including most constructs and oozes, skeletal undead, plants, and incorporeal creatures) are immune to the ochre jelly’s acid damage.

Notes in a long-forgotten tome mention a burial practice used in faraway places that resembles cremation. Instead of burning the corpse to ashes, the practitioners seal the body into a stone sarcophagus with an ochre jelly so it can dissolve the body. Afterward, the morticians place the ochre jelly into a large canopic jar, complete with a bronze plaque naming the deceased. This practice protects items entombed with the body (which is quickly reduced to nothing but a polished skeleton), and the creature’s essence, it is believed, still rides along with the living jelly.

If an ochre jelly hits with its slam, it deals normal damage and attempts to start a grapple without provoking an attack of opportunity. The ochre jelly has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a penalty to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold deals constriction damage as well.

Ochre jellies are good at starting and maintaining a grapple.

Grab can only be used against targets of a size equal to or smaller than the ochre jelly.

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