Ochre Jelly
If they are mindless they have immunity to all mind-affecting
effects (charms, compulsions, phantasms, patterns, and morale effects).
They are blind (but have blindsight), with immunity to gaze
attacks, visual effects, illusions, and other attack forms that rely on sight.
They have immunity to poison, sleep effects, paralysis, polymorph,
and stunning.
Some oozes have the ability to deal acid damage to objects.
They are not subject to critical hits or flanking. They do not
take additional damage from precision-based attacks, such as sneak attack.
Oozes eat and breathe, but do not sleep.
Ochre jellies are animate masses of protoplasm hued a sickly
combination of yellow, orange, and brown. At rest, their flat, pulsing bodies
stand roughly 6 inches tall and can stretch out to a wide diameter — in motion,
they often ball up into quivering spherical shapes and almost seem to roll as
they move. Their malleable bodies allow them to seep through cracks and holes
far smaller than the space they fill. Creatures dwelling below ground often
attempt to seal up any such cracks to fortify their lairs against ochre
jellies.
An ochre jelly can crush an opponent, dealing bludgeoning damage,
when it makes a successful grapple check (in addition to any other effects
caused by a successful check, including additional damage).
An ochre jelly’s
highly specialized acid only dissolves flesh. This discovery has led many
poisoners and hack alchemists to search out specimens for their tinkering. Some
specialized weapons have resulted from these experiments that target the living
body in wicked ways. Rumors of a slow-release poison that breaks down the cellular
walls in living creatures surfaced a few years ago, but its creator guards the
secret with his life.
An ochre jelly secretes a digestive acid that dissolves only flesh
(not bone) when it strikes a foe — creatures not made of flesh (including most
constructs and oozes, skeletal undead, plants, and incorporeal creatures) are immune
to the ochre jelly’s acid damage.
Notes in a
long-forgotten tome mention a burial practice used in faraway places that
resembles cremation. Instead of burning the corpse to ashes, the practitioners seal
the body into a stone sarcophagus with an ochre jelly so it can dissolve the
body. Afterward, the morticians place the ochre jelly into a large canopic jar,
complete with a bronze plaque naming the deceased. This practice protects items
entombed with the body (which is quickly reduced to nothing but a polished
skeleton), and the creature’s essence, it is believed, still rides along with
the living jelly.
If an ochre jelly hits with its slam, it deals normal damage and
attempts to start a grapple without provoking an attack of opportunity. The
ochre jelly has the option to conduct the grapple normally, or simply use the
part of its body it used in the grab to hold the opponent. If it chooses to do
the latter, it takes a penalty to make and maintain the grapple, but does not
gain the grappled condition itself. A successful hold deals constriction damage
as well.
Ochre jellies are good at starting and maintaining a grapple.
Grab can only be used against targets of a size equal to or smaller than the ochre jelly.
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