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Showing posts from August, 2023

The Market's Vengeance (Arodus (VIII) 15th, 4709 AR)

The thugs drew their weapons when the heroes did the same, and fought anyone standing between them and Zeeva. When their spellcaster was killed, any remaining thugs tried to flee the market. One of them escaped, one of them was killed, while the last was captured. The spellcaster tried to employ crowd-control spells to confound the heroes. Zeeva is unarmed and ill prepared for combat. She tried to stay out of harm's way. She pled in vain with the Pathfinders not to kill the Aspis attackers. The heroes had little time after the last of the Consortium agents was defeated . The goon who was conscious to witness the haunting experience is visibly shaken. Soon after the conclusion of the Aspis Consortium's attack on Zeeva Foxglove, a haunt  manifested by animating two piles of produce into shambling mounds and the market's central tree into an angry quickwood. Despite being indoors, a terrible wind began blowing through the Green Market, shaking the tree in the central plaza and

Shambler Vine

Aura strong transmutation; CL 12th Slot -; Price 600 gp; Weight 1 lb DESCRIPTION A shambler vine resembles a leafy green plant vine about 6 feet long, wrapped in a coil. If touched, it writhes as if alive. Up to three vines can be stored in a small sack, though the price is for one. When thrown at an opponent, a vine grows in midair, and acts as a rope of entanglement . It can reach 20 feet forward or 10 feet upward to entangle the target. The entangled target can break free with a DC 20 Strength check or DC 20 Escape Artist check. A shambler vine has AC 22, 12 hit points, hardness 10, and damage reduction 10/slashing. It does not repair itself, and if it is severed (all 12 hit points lost to damage), it is destroyed. The vine lasts for a single use before withering away, and if left on a target that is unable to get free, the vine withers after 1 hour. CONSTRUCTION Requirements Craft Wondrous Items, entangle, plant growth, vine must be from a shambling mound; Cost 300 gp

Quickwood

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Plants: Plants are vegetable creatures. Note that regular plants, such as one finds growing in gardens and fields, are not creatures, but objects, even though they are alive. They have low-light vision. Plants have immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). They have immunity to paralysis, poison, polymorph, sleep effects, and stunning. Plants breathe and eat, but do not sleep.