Quickwood

Plants: Plants are vegetable creatures. Note that regular plants, such as one finds growing in gardens and fields, are not creatures, but objects, even though they are alive.

They have low-light vision.

Plants have immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).

They have immunity to paralysis, poison, polymorph, sleep effects, and stunning.

Plants breathe and eat, but do not sleep.

These carnivorous plants prize human and elven flesh, but eat anything they manage to catch. Quickwoods typically explore an area, taking note of any oak trees, and then root themselves and wait for prey to wander by. They use their oaksight ability to maintain constant surveillance of their hunting grounds and send their roots out to drag likely prey back to them.

A quickwood can choose to make a free combat maneuver check with a successful root attack. If successful, this check pulls a creature closer. This ability only works on creatures of a size equal to or smaller than the quickwood. Creatures pulled in this way do not provoke attacks of opportunity and stop if the pull would move them into a solid object or creature.

If a quickwood’s spell resistance protects it from a magical effect, the creature absorbs that magical energy into its body. It can release this energy to activate its fear aura ability. While the plant is storing a spell, its SR decreases. It can only store one spell at a time.

It is immune to electricity and fire.

It has spell resistance.

A quickwood with stored magical energy can activate its fear aura. Creatures may become panicked.

A quickwood may observe the area surrounding any oak tree as if using clairaudience/clairvoyance. It can use this ability on any number of oak trees in the area. Although the quickwood does not need line of sight to establish this link, if it does have line of sight to even a single oak tree, it cannot be flanked.

A quickwood has dozens of long roots, but cannot attack with all of them. The quickwood can use its pull ability to pull a target within reach of its bite attack.

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