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Showing posts from January, 2024

Shearphorus, Part 1 (Sarenith (VI) 29th-30th, 4710 AR)

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One of the satyr opponents made sneak attacks.   He fled when seriously injured. The rest of the satyrs switched from foe to foe, swinging their battleaxes. When a foe was adjacent to the sneaky one, the other satyrs facilitated sneak attacks. The heroes killed the rest of the satyrs. The glow in the center of the Emerald Shrine emanates from a standing portal made from green flickering light. The entire area around the portal has an intense acrid stink. Those who pass through the portal were transported inside Shearphorus, into the maelstrom . Dragonfall The Maelstrom.  The heroes arrived here from the portal in the Emerald Shrine. They were greeted by total darkness and a corrosive lake full of bone shards. A mark appeared on the heroes’ faces (except for Jule) the moment they arrived in Dragonfall. The mark was  a red tattoo made up of Draconic runes around their eyes, branding them as Dragonfall trespassers. A frothy acidic lake, tormented by a shrieking cyclonic wind, fills this h

Mohrgs

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Undead: Undead are once-living creatures animated by spiritual or supernatural forces. They have darkvision. Undead have immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). They have immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning. Undead are not subject to nonlethal damage, ability drain, or energy drain. They are immune to damage to their physical ability scores, as well as to exhaustion and fatigue effects. Unintelligent undead cannot heal damage on their own, although they can be healed. Negative energy (such as an inflict spell) can heal undead creatures. Unintelligent undead can still have the fast healing special quality. They have immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Undead are not at risk of death from massive damage, but are immediately destroyed when reduced to 0 hit points. They are not affe

The Emerald Shrine (Sarenith (VI) 29th, 4710 AR)

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The creatures hid and one of them attempted to charm the heroes with his pipes. He urged Jule, who was affected by the charm, to take shelter through the portal in the Emerald Shrine, while the rest of the creatures attacked the others, swinging their battleaxes.