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Intermission (Abadius (I) 18th-Rova (IX) 9th, 4708 AR)

The heroes did not find any clues of the Mistress' whereabouts in the ensuing months. They were suddenly summoned in front of Drandle Dreng and Ambrus Valsin, as well as Major Colson Madlris. They were informed that Junia was attacked by a rakshasa they assume to be the Mistress. The Mistress had taken the form of another Pathfinder apprentice, a friend of Junia's, luring her into a false sense of security. Luckily, Junia escaped, but the apprentice the Mistress impersonated was missing, presumed eaten. The venture captains and Andoran faction leader suspect several other apprentices who have gone missing the past 8 months have suffered the same fate. The Pathfinder leadership plan is to whisk the heroes away from Absalom for a time, until they ensure the safety of their apprentices and agents, since according to Junia, the Mistress was primarily interested in the heroes' lives and habits. They placed the heroes on the next ship to Andoran, which the heroes grudgingly agree...

Return to the Crowsworn Hideout (Abadius (I) 17th-18th, 4708 AR)

The heroes returned to the hideout after some much needed rest. Practice Room.  The western wall contained a secret door, which the heroes located. It opened into a dark, earthy (but stable) passage that went due north. Eventually it passed underneath Absalom's walls and led to a staircase that ascended to a cellar door built into the side of an abandoned house in Westerhold. The Barracks and Kitchen.  The double doors to this area were unlocked and the rooms were unlit. Three rooms made up this area. The two western rooms were connected by an open doorway. The northern room was occupied by two long makeshift dining tables surrounded by chairs and stools. The southern room was a small kitchen and pantry. East of these two rooms through another open doorway was a barracks area with nine bunks. Cenotaphs of the Fallen.  This chamber had no light source, and its doors were locked; the heroes opened them. These were the only stone doors in the complex, and they had the words ...

Escape from the Crowsworn Hideout (Abadius (I) 17th, 4708 AR)

The heroes decided to make a run for it, with the Mistress hot on their heels. They managed to escape and burn the rope ladder leading to the surface, thus evading their pursuer.

Mistress' Bedroom (Abadius (I) 17th, 4708 AR)

The raktavarna fought as best it could in concert with its mistress, but the heroes killed it. When the heroes did not force her into close combat, the Mistress used her energy bolts to target as many heroes as possible, following up with with a beam of fire in between her viper arms attacks.

Crowsworn Hideout (Abadius (I) 17th, 4708 AR)

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The cells contained two prisoners: elven dilettante Syrdathiel and Josiah were the only prisoners. Syrdathiel was just brought here a short while ago. Josiah was a cleric of the local temple of Shelyn. Josiah became suspicious of evil supernatural activity in the community some time ago. When he investigated the Glass Menagerie one night, the rogues picked him up and imprisoned him. Since then, the Mistress has been torturing him. Syrdathiel's interrogation and torture had been left to the gang's resident sorcerer, who had only just begun toying with the recent arrival. Two Crowsworn thugs assisted him in managing the prisoners . Each of the three Crowsworn in the room also had a skeleton key that opened the cells within. Josiah told the heroes of the torment he's experienced at the hands of the Mistress, whom he described as a sultry woman of incredible evil who he was certain wasn't actually human as she appeared. While the scrolls and potions in the sorcerer's po...

Rakshasa

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Outsiders:  An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Outsiders have darkvision. Unlike most living creatures, an outsider does not have a dual nature — its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead , reincarnate , and resurrection , don’t work on an outsider. A different magical effect, such as limited wish , wish , miracle , or true resurrection , is required to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be. Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep. Native:  Native outsiders have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as o...

The Lair of the Crowsworn (Abadius (I) 17th, 4708 AR)

After the Crowsworn were defeated, the two local constabularies - the Ivy District Watch and the Brotherhood of Abadar - arrived simultaneously, whereupon they vied to take statements on what occurred and to escort important citizens and politicians back to their homes. Afterward, many survivors chose to remain to gather their wits, speak to the authorities and comfort one another. Since two of the Crowsworn survived the encounter, the heroes forced them to reveal the location of their hideout. Sendeli was grateful to the heroes since they made an effort to protect her, her restaurant, and the Golden Serpent's patrons, and remained on the scene to chat with them. She offered a special boon for the heroes, who were exceptional in their interaction with her during the hostage crisis, exhibiting particularly heroic acts and cunning. The Lair of the Crowsworn The Glass Menagerie A family member of one of the gang's neophyte members possessed basic glassblowing skills and maintained...