Skeleton
Undead: Undead are once-living creatures animated by spiritual or supernatural forces.
They have darkvision.
Undead have immunity to all mind-affecting effects (charms,
compulsions, morale effects, patterns, and phantasms).
They have immunity to bleed, death effects, disease,
paralysis, poison, sleep effects, and stunning.
Undead are not subject to nonlethal damage, ability drain,
or energy drain.
They are immune to damage to their physical ability scores,
as well as to exhaustion and fatigue effects.
Unintelligent undead cannot heal damage on their own,
although they can be healed. Negative energy (such as an inflict spell) can heal undead creatures. Unintelligent undead can
still have the fast healing special quality.
They have immunity to any effect that requires a Fortitude
save (unless the effect also works on objects or is harmless).
Undead are not at risk of death from massive damage, but are
immediately destroyed when reduced to 0 hit points.
They are not affected by raise
dead or reincarnate spells or
abilities. Resurrection and true resurrection can affect undead
creatures. These spells turn undead creatures back into the living creatures
they were before becoming undead.
Undead do not breathe, eat, or sleep.
Skeletons are the animated bones of the dead, brought to
unlife through foul magic. While most skeletons are mindless automatons, they
still possess an evil cunning imparted to them by their animating force – a
cunning that allows them to wield weapons and wear armor.
Only bludgeoning weapons can overcome a skeleton's damage reduction.
Skeletons take no damage from cold.
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