Runeforged Weapons

Aura strong (two variable schools); CL 13th
Slot none; Price +2 bonus; Weight N/A

Each runeforged weapon opposes a school of magic. The wielder gains a +2 morale bonus on all saving throws against spells from the weapon’s opposed magic. All runeforged weapons are, to a certain degree, empathic. They enhance sin or virtue in those who wield them, so a fighter armed with a dominant weapon becomes more domineering than before, for example. Anyone wielding a runeforged weapon takes a –2 penalty on all Diplomacy checks, as her vices or virtues are magnified at the expense of personality. A creature that carries two runeforged weapons (even those of the same type) takes a –5 penalty on all attack rolls, Will saving throws, and skill checks, as her mind is constantly assailed by multiple empathic urges.

Each of the seven Thassilonian schools of magic is opposed by a single runeforged weapon quality—each of these being the combination of that school’s opposition schools. The correct component combinations and the type of runeforged weapon each combination creates are listed below. Note that the first name for each type of weapon listed is its sinful name—the second is the name a virtuous character can use to refer to the weapon. In any event, a runeforged weapon functions the same, regardless of whether it magnifies a wielder’s sin or virtue.

A wielder who is considered sinful or virtuous with the same type of sin/virtue as a runeforged weapon he wields becomes more aware of danger around him—gaining a +2 insight bonus on Initiative checks and a +1 dodge bonus to AC.

The specific effects of each of the types of runeforged weapons are listed below.

Dominant/Commanding (opposes transmutation): A union of enchantment and illusion magic, a dominant weapon functions as a bane weapon against transmuters and against creatures with the shapechanger subtype. As long as the weapon is carried, it can absorb up to three harmful transmutation effects (such as baleful polymorph or petrification) inflicted on the wielder per day.

Construction

Any weapon can be made into a runeforged weapon, but the process of creating such weapons is much more difficult than for most magic items—runeforged weapons cannot be created by the use of the Craft Magic Arms and Armor feat. Instead, they must be created by infusing the selected weapon in the waters of the Runeforge itself, a large magical pool at the center of the arcane laboratory bearing the same name.

Before the runeforge pool can enhance a weapon, two runeforge components must be immersed in the pool. If the two objects both share the same opposition school, the pool itself glows golden, and wisps of energy writhe up out of the pool to caress any weapons within 30 feet of the pool’s surface. A weapon immersed in the pool glows brightly as several Thassilonian runes etch themselves on the weapon, permanently making it a runeforged weapon. (If the weapon anointed was nonmagical, the pool additionally grants it a +1 enhancement bonus.)

The runeforge components found in Runeforge are as follows:

LUST: Bejeweled dominatrix toys

PRIDE: Mirror shard

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