Conclusion (Erastus [VII] 2nd-4th, 4707 AR)
Trabe was the weak link. He knew the truth and he told all to Gryxxa.
Jarbin Mord was known around town as a taciturn
harbinger of death with a drooping mouth and a lazy eye. As disliked as he was
misunderstood, it did not take long for the
wolves to circle and the blame to be cast. They thought Old Hangman Mord lost
his mind and took an axe to his boy and lady-love. It was easy enough to
believe, especially in the bedlam that followed the cliffside’s collapse.
Beldrin’s Bluff’s magistrate, Silman Trabe, a rotund bushy-bearded
human with shining green eyes, never much liked Mord. Cowed by Alastir Wade’s
enterprising mind and connections to Absalom’s seedier personalities, Silman
Trabe oversaw a miscarriage of justice that resulted in a short drop and sudden
stop for old Jarbin Mord. Alastir Wade, Silman Trabe, and their co-conspirators
(the members of the jury) brushed the evidence of their evil deed under the
pews and locked the courthouse tight, hoping no one would ever go prying.
The heroes ended the haunting
of Beldrin’s Bluff Courthouse for good. Additionally, they wrung a confession from Judge Silman
Trabe. The heroes bonded through the
horrors of the night into a stalwart party of companions ready to tackle other
sinister threats of Absalom and have far-flung adventures all across Golarion. But first, they decide to return to the courthouse after much needed rest in order to cleanse it of the remaining undead.
Record Room
This mold-ridden chamber was submerged in fetid water—part
seawater, part stale sewage. This foul backwash of the old sewers turned piles
of records and cabinets filled with sheaves of paper to rot and mold. Something
scuttled in the dark behind the maze of filing cabinets and piled strongboxes
and sent ripples dancing across the still water.
This is where the court kept its
old records. Thousands of case files, most of them guilty verdicts, were the
only testament to the deaths of hundreds.
The records room had become home to grotesquely giant centipedes that chattered in the dark. They surged out of the water and out from behind boxes and cabinets to attack the heroes. These mindless vermin fought until they were slain or severely wounded.
Clues: When Gryxxa searched the records she noted a complete lack of any documentation of Mord’s trial.
Morgue
This room was cold and obscured with frosty mist. Two of its
walls were covered in rows of small steel doors, some of them open, obviously
sized for slabs on which dead bodies lay. A thin sheen of ice glistened on the
steel.
Executioner Preparation Room
This windowless chamber contained a stool and a small table.
A black hood hung from a hook on the far wall, with a long length of rope
coiled on the floor beneath. A wooden cask also rested in the corner of this
room.
The cask in the
corner contained a 15-year-old batch of Chelaxian Daemon-Spirit (a powerfully
strong whisky). The cask contained 6 quarts (each quart was worth 5 gp).
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