Conclusion (Erastus [VII] 2nd-4th, 4707 AR)

Trabe was the weak link. He knew the truth and he told all to Gryxxa.

Jarbin Mord was known around town as a taciturn harbinger of death with a drooping mouth and a lazy eye. As disliked as he was misunderstood, it did not take long for the wolves to circle and the blame to be cast. They thought Old Hangman Mord lost his mind and took an axe to his boy and lady-love. It was easy enough to believe, especially in the bedlam that followed the cliffside’s collapse.

Beldrin’s Bluff’s magistrate, Silman Trabe, a rotund bushy-bearded human with shining green eyes, never much liked Mord. Cowed by Alastir Wade’s enterprising mind and connections to Absalom’s seedier personalities, Silman Trabe oversaw a miscarriage of justice that resulted in a short drop and sudden stop for old Jarbin Mord. Alastir Wade, Silman Trabe, and their co-conspirators (the members of the jury) brushed the evidence of their evil deed under the pews and locked the courthouse tight, hoping no one would ever go prying.

The heroes ended the haunting of Beldrin’s Bluff Courthouse for good. Additionally, they wrung a confession from Judge Silman Trabe. The heroes bonded through the horrors of the night into a stalwart party of companions ready to tackle other sinister threats of Absalom and have far-flung adventures all across Golarion. But first, they decide to return to the courthouse after much needed rest in order to cleanse it of the remaining undead.

Record Room

This mold-ridden chamber was submerged in fetid water—part seawater, part stale sewage. This foul backwash of the old sewers turned piles of records and cabinets filled with sheaves of paper to rot and mold. Something scuttled in the dark behind the maze of filing cabinets and piled strongboxes and sent ripples dancing across the still water.

This is where the court kept its old records. Thousands of case files, most of them guilty verdicts, were the only testament to the deaths of hundreds.

The records room had become home to grotesquely giant centipedes that chattered in the dark. They surged out of the water and out from behind boxes and cabinets to attack the heroes. These mindless vermin fought until they were slain or severely wounded.

Clues: When Gryxxa searched the records she noted a complete lack of any documentation of Mord’s trial.

Morgue

This room was cold and obscured with frosty mist. Two of its walls were covered in rows of small steel doors, some of them open, obviously sized for slabs on which dead bodies lay. A thin sheen of ice glistened on the steel.

Executioner Preparation Room

This windowless chamber contained a stool and a small table. A black hood hung from a hook on the far wall, with a long length of rope coiled on the floor beneath. A wooden cask also rested in the corner of this room.

The cask in the corner contained a 15-year-old batch of Chelaxian Daemon-Spirit (a powerfully strong whisky). The cask contained 6 quarts (each quart was worth 5 gp).

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