Gutdragging Lurcher
Undead: Undead are once-living creatures animated by spiritual or supernatural forces.
They have darkvision.
Undead have immunity to all mind-affecting effects (charms,
compulsions, morale effects, patterns, and phantasms).
They have immunity to bleed, death effects, disease,
paralysis, poison, sleep effects, and stunning.
Undead are not subject to nonlethal damage, ability drain,
or energy drain. They are immune to damage to their physical ability scores, as
well as to exhaustion and fatigue effects.
Most unintelligent undead cannot heal damage on their own,
although they can be healed. Negative energy (such as an inflict spell) can heal undead creatures.
They have immunity to any effect that requires a Fortitude
save (unless the effect also works on objects or is harmless).
Undead are not at risk of death from massive damage, but are
immediately destroyed when reduced to 0 hit points.
They are not affected by raise
dead or reincarnate spells or
abilities. Resurrection and true resurrection can affect undead
creatures. These spells turn undead creatures back into the living creatures
they were before becoming undead.
Undead do not breathe, eat, or sleep.
The first gutdragging lurcher was no doubt an abomination
dreamed up by a sick necromancer who delighted in foulness and rot. Since the
creation of this disgusting undead, its taint has spread and now gluttonous
humanoids with evil-polluted souls often rise as gutdragging lurchers upon
death. A corpulent corpse polluted with evil stirs after death, and its
entrails burst free from their fat guts to seek out fresh prey. Lurchers are
particularly vile undead who feed on the entrails of the living, often choking
their victims to death with their flapping wet tendrils of rotting intestine
and then pulling the foe’s guts out through their mouths to add to its
wriggling collection of viscera.
A lurcher’s entrails may slither down the throat of any
fresh corpse it finds (dead no longer than 2 days), animating the body as a
zombie under the lurcher’s control. One lurcher can control a limited number of
zombies at any one time.
A gutdragging lurcher is less easily affected by clerics or
paladins. It resists the effects of channel energy, including effects that rely
on the use of channel energy (such as commanding undead).
Creatures with the grab special
attack are good at starting and maintaining a
grapple.
Gutdragging lurchers are intelligent foes and some command a
sizeable force of corpse puppets. Rumor has it a minor crime lord in Absalom’s
Flotsam District, who rules a large subsystem of the sewers there, is actually
a lurcher named Vleer.
A grappled foe experiences unimaginable horror. The rotting,
putrid intestines that wriggle about the gutdragging lurcher push themselves
into the enemy’s mouth (pulping themselves through closed teeth even) and pour
down the victim’s throat to choke her to death. The victim then begins to
suffocate until the lurcher releases her or she perishes, choking on foulness.
Anyone who sees a gutdragging lurcher, or even its wriggling
entrails, may become nauseated.
A lurcher’s entrails may attack foes at a distance. In
addition, these tentacles “see” just as well as the lurcher and can spot foes
around corners. They can also squeeze into small openings or under doors to
attack enemies. A lurcher feeds on the viscera of the dead to increase its reach.
Old and powerful lurchers often sit within nests of warrens, their disgusting
entrails infesting the places and animating corpse puppets to deal with anyone
foolish enough to intrude.
A lurcher’s entrails “see” just as well as the lurcher and can spot foes around corners. They can also squeeze into small openings or under doors to attack enemies. A lurcher feeds on the viscera of the dead to increase its reach. Old and powerful lurchers often sit within nests of warrens, their disgusting entrails infesting the places and animating corpse puppets to deal with anyone foolish enough to intrude.
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