Wraith
Undead: Undead are once-living creatures animated by spiritual or supernatural forces.
They have darkvision.
Undead have immunity to all mind-affecting effects (charms,
compulsions, morale effects, patterns, and phantasms).
They have immunity to bleed, death effects, disease,
paralysis, poison, sleep effects, and stunning.
Undead are not subject to nonlethal damage, ability drain,
or energy drain. They are immune to damage to their physical ability scores, as
well as to exhaustion and fatigue effects.
Most unintelligent undead cannot heal damage on their own,
although they can be healed. Negative energy (such as an inflict spell) can heal undead creatures.
They have immunity to any effect that requires a Fortitude
save (unless the effect also works on objects or is harmless).
Undead are not at risk of death from massive damage, but are
immediately destroyed when reduced to 0 hit points.
They are not affected by raise
dead or reincarnate spells or
abilities. Resurrection and true resurrection can affect undead
creatures. These spells turn undead creatures back into the living creatures
they were before becoming undead.
Undead do not breathe, eat, or sleep.
Incorporeal: An incorporeal creature has no physical body. An incorporeal
creature is immune to critical hits and precision-based damage (such as sneak
attack damage) unless the attacks are made using a weapon with the ghost touch
weapon special quality. In addition, an incorporeal creature can be harmed only
by other incorporeal creatures, magic weapons or creatures that strike as magic
weapons, and spells, spell-like abilities, or supernatural abilities. It is
immune to all nonmagical attack forms. Even when hit by spells or magic
weapons, it takes only half damage from a corporeal source (except for channel
energy). Although it is not a magical attack, holy water can affect incorporeal
undead. Corporeal spells and effects that do not cause damage only have a
chance of affecting an incorporeal creature. Force spells and effects, such as from
a magic missile, affect an
incorporeal creature normally.
An incorporeal creature can enter or pass through solid
objects, but must remain adjacent to the object’s exterior, and so cannot pass
entirely through an object whose space is larger than its own. It can sense the
presence of a creature or object adjacent to its current location, but enemies
have total concealment from an incorporeal creature that is inside an object.
In order to see beyond the object it is in and attack normally, the incorporeal
creature must emerge. An incorporeal creature inside an object has total cover,
but when it attacks a creature outside the object it only has cover, so a
creature outside with a readied action could strike as it attacks. An
incorporeal creature cannot pass through a force effect.
An incorporeal creature’s attacks pass through (ignore)
natural armor, armor, and shields, although deflection bonuses and force
effects (such as mage armor) work
normally against it. Incorporeal creatures pass through and operate in water as
easily as they do in air. Incorporeal creatures cannot fall or take falling
damage. Incorporeal creatures cannot make trip or grapple attacks, nor can they
be tripped or grappled. In fact, they cannot take any physical action that
would move or manipulate an opponent or its equipment, nor are they subject to
such actions. Incorporeal creatures have no weight and do not set off traps
that are triggered by weight.
An incorporeal creature moves silently and cannot be heard if it doesn’t wish to be. Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective in regards to incorporeal creatures. Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see.
Wraiths are undead creatures born of evil and darkness. They
hate light and living things, as they have lost much of their connection to
their former lives.
A humanoid slain by a wraith becomes a wraith. These spawn are
less powerful than typical wraiths. Spawn are under the command of the wraith
that created them until its death, at which point they lose their spawn
penalties and become free-willed wraiths. They do not possess any of the abilities
they had in life.
Creatures hit by a wraith’s touch attack have
their vitality drained. On each successful attack, the wraith is healed.
A wraith caught in sunlight cannot attack and
is staggered.
They are resistant to channeled energy.
A wraith notices and locates living creatures, just as if it
possessed the blindsight ability.
Animals do not willingly approach a wraith.
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