Goblins
Humanoids: A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They are usually Small or Medium (with the exception of giants). Every humanoid creature also has a specific race, such as human, giant, goblinoid, reptilian, or tengu.
Goblins prefer to dwell in caves, amid large and dense
thickets of thistles and brambles, or in structures built and then abandoned by
others. Very few goblins have the drive to build structures of their own.
Coastlines are favored, as goblins are quite fond of sifting through junk and
flotsam in an unending quest to find treasures among the refuse of more
civilized races.
Goblin hatred runs deep, and
few things inspire their wrath more than gnomes (who have long fought against
goblins), horses (who frighten goblins tremendously), and regular dogs (whom
goblins regard as pale imitations of goblin dogs).
Goblins are also quite
superstitious, and treat magic with a fawning mixture of awe and fear. They
have the habit of ascribing magic to the mundane as well, with fire and writing
both taking on mystical power in goblin society. Fire is much loved by goblins
for its capacity to wreak great destruction and because it doesn’t require size
or strength to wield, but written words are hated. Goblins believe that writing
steals words out of your head, and as a result of this belief, goblins are
universally illiterate.
Goblins are voracious and can eat their body weight in food daily without growing fat. Goblin lairs always have numerous storerooms and larders. While they prefer human and gnome flesh, a goblin won’t turn down any food — except, perhaps, vegetables.
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