Tirana's Lair, Part 6 (Desnus (V) 1st, 4709 AR)
The heroes continued their exploration. Shambling Nightmare. The thorny plants that cover this room are dangerous to most creatures. Anyone moving through this room at a fast speed automatically takes damage, as does anyone who falls prone. The room’s guardians were immune to this damage. In addition, the tangling roots make it impossible to charge and increase the difficulty of acrobatics, although they do not slow movement. The plants themselves are not the room’s only hazards. The faintly glowing magically treated water in the wall fountain and the central irrigation trench is highly acidic. Both the fountain and trench are 5 feet deep and filled more than halfway with the glowing, weed-choked water. Any non-plant creature touching it takes acid damage. A 20-pound stone chest containing treasure sat at the bottom of the wall pool. The chest sat on a pressure plate which, when disturbed, caused the fountainhead to spray acid on everyone within range. Secured in the chest w...