Will o'Wisps

Aberration: An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three.

They have darkvision.

Aberrations breathe, eat, and sleep.

Air: Air creatures are usually outsiders with a connection to the Elemental Plane of Air. Air creatures always fly and usually have perfect maneuverability.

Every trapper and bog farmer living near marshes or swamps has his own name for these faintly glowing balls of light — jack o’ the lanterns, corpse candles, walking fires, pine lights, spooklights, rushlights — but all recognize them as dangerous predators and false guides in the darkness.

Evil creatures that feed on the strong psychic emanations of terrified creatures, will-o’-wisps delight in tempting gullible travelers into dangerous situations. In the wild lands where they’re most common, will-o’-wisps favor simple tactics like positioning themselves over cliffs or quicksand where they can easily be mistaken for lanterns (especially if they can set their traps near actual signal lanterns), allowing them to lure unwary travelers into perilous situations. On rare occasions, will-o’-wisps seeking easier pickings will move into a city and take up residence near gallows or follow along invisibly behind an army in order to harvest the fear of the dying men; why the vast majority choose to remain in the swamps where victims are scarce remains a mystery. Will-o’-wisps only use their electric shock ability under extreme duress, preferring to let other creatures or hazards claim their victims while they float nearby and feast.

Any time a will-o’-wisp is near a dying creature or creature subject to a fear effect, it gains fast healing.

Will-o’-wisps can glow any color they choose, but are most frequently yellow, white, green, or blue. They can even vary their luminosity to create patterns — many will-o’-wisps are fond of creating vague skull-like shapes in their glow to further terrify their victims. Their actual bodies are barely visible globes of translucent spongy material 1 foot across and weighing 3 pounds, capable of emitting light from every surface. A will-o’-wisp’s light is approximately as bright as a torch, and though they do not seem to use sound to communicate with each other, they hear perfectly and can vibrate their bodies rapidly to simulate speech.

Will-o’-wisps are immune to all spells and spell-like abilities that allow spell resistance, except magic missile and maze.

Comments

Popular posts from this blog

The Market's Vengeance (Arodus (VIII) 15th, 4709 AR)

The Bone Field (Sarenith (VI) 29th, 4710 AR)

Numerian Leaf Armor