Hell Hound, Nessian
Outsider: An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane.
Outsiders have darkvision.
Unlike most living creatures, an outsider does not have a
dual nature — its soul and body form one unit. When an outsider is slain, no
soul is set loose. Spells that restore souls to their bodies, such as raise
dead, reincarnate, and resurrection,
don’t work on an outsider. A different magical effect, such as limited
wish, wish, miracle,
or true resurrection, is required to restore it to
life. A native outsider can be raised, reincarnated, or resurrected just as
other living creatures can be.
Outsiders breathe, but do not need to eat or sleep (although
they can do so if they wish). Native outsiders breathe, eat, and sleep.
Evil: Evil creatures are usually outsiders native to the
evil-aligned outer planes. Evil outsiders are also called fiends. Most evil
creatures also have evil alignments; however, if their alignments change, they
are still considered evil creatures. Any effect that depends on alignment
affects an evil creature as if the creature has an evil alignment, no matter
what its alignment actually is. The creature also suffers effects according to
its actual alignment. An evil creature overcomes damage reduction as if its
natural weapons and any weapons it wields are evil-aligned.
Extraplanar: Extraplanar is any creature when it is on a plane other than
its native plane. A creature that travels the planes can gain or lose this
subtype as it goes from plane to plane. Creatures not extraplanar are natives
of the Material Plane, and they gain the extraplanar subtype if they leave the
Material Plane. No creature has the extraplanar subtype when it is on a
transitive plane, such as the Astral Plane, the Ethereal Plane, or the Plane of
Shadow.
Fire: Fire creatures have immunity to fire and vulnerability to
cold.
Lawful: Lawful creatures are usually outsiders native to the lawfully aligned outer planes. Most lawful creatures also have lawful alignments; however, if their alignments change, they are still considered lawful creatures. Any effect that depends on alignment affects a lawful creature as if the creature had a lawful alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A lawful creature overcomes damage reduction as if its natural weapons and any weapons it wields are lawfully aligned.
Asmodeus, the Prince of Darkness, keeps vast kennels of
these brutal warhounds beneath his palace in Nessus. All are fitted with shirts
of fire-scorched barding, and the loyal beasts obey their master perfectly.
Nessian hell hounds can exhale a cone of fire. A Nessian hell
hound is immune to its own breath weapon.
Nessian warhounds are
tireless and relentless trackers, pursuing enemies of Asmodeus to the far
corners of Hell and beyond. Once Asmodeus sets them to a task, they do not quit
until either the task is complete or they are dead. They are fearsome, snarling
horrors in combat.
They have scent.
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