Shadowy Lurker

Undead: Undead are once-living creatures animated by spiritual or supernatural forces.

They have darkvision.

Undead have immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).

They have immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning.

Undead are not subject to nonlethal damage, ability drain, or energy drain.

They are immune to damage to their physical ability scores, as well as to exhaustion and fatigue effects.

Unintelligent undead cannot heal damage on their own, although they can be healed. Negative energy (such as an inflict spell) can heal undead creatures. Unintelligent undead can still have the fast healing special quality.

They have immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).

Undead are not at risk of death from massive damage, but are immediately destroyed when reduced to 0 hit points.

They are not affected by raise dead or reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.

Undead do not breathe, eat, or sleep.

Incirporeal: An incorporeal creature has no physical body. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch weapon special quality. In addition, an incorporeal creature can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy). Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a chance of affecting an incorporeal creature. Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.

An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own. It can sense the presence of a creature or object adjacent to its current location, but enemies have total concealment from an incorporeal creature that is inside an object. In order to see beyond the object it is in and attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike as it attacks. An incorporeal creature cannot pass through a force effect.

An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it. Incorporeal creatures pass through and operate in water as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions. Incorporeal creatures have no weight and do not set off traps that are triggered by weight.

An incorporeal creature moves silently and cannot be heard if it doesn’t wish to be. Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective in regards to incorporeal creatures. Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see.

Shadowy lurkers were once the celebrated artisans of the First Elves of Golarion. They were unsurpassed in their skill with paint and brush, responsible for works of art so beautiful that lesser races wept at the sight of them.

A shadowy lurker can move from one painting to another in a way similar to the dimension door spell, except the two paintings have to be closer to each other and to its bonded painting. A shadowy lurker's dimensional step ability is suppressed in an antimagic field or by dimensional lock and dimensional anchor spells.

Dark powers already hateful of the elves grew increasingly jealous of the artisans and plotted their downfall. One of these evil creatures disguised itself as an ambassador from another world and came to them with claims that the artists of his world used colors and textures that made what the elven artisans produced look like charcoal sketches. The elves, puffed up with the hubris of generations of unrivaled artistry, were intrigued by these tales. The ambassador promised to take them on a visit to his home world, where they could see for themselves. He so thoroughly seduced the artisans that every one of them agreed to go.

A shadowy lurker is bonded to a single masterwork quality painting. If the painting is ever destroyed, the shadowy lurker dies in less than a day.

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