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Showing posts from June, 2023

Id Portrait

Aura strong enchantment, necromancy, and universal; CL 20th Slot none; Weight 50 lbs. DESCRIPTION This 4-foot-by-8-foot oil-on-wood masterwork painting depicts an elegant high-backed padded chair in the foreground of a gothic study with heavy curtains, polished tables supporting decorative lamps, plush rugs, and hundreds of books on shelves. The silver-and-gold frame is equally elegant and etched with faintly glowing arcane symbols. The painting is a powerful minor artifact that can be used to create one or more duplicates of any living creature that has a Charisma score of at least 10. By touching the painting and uttering a command word, the subject creature is drawn into the painting and appears seated in the chair. The subject is under the effects of a binding spell. Delving into the subconscious mind, the painting creates a duplicate of the subject that last for 1 day per Hit Die the creature possesses. If the subject creature has a positive Charisma modifier, additional duplicate

The Wizard, part 2 (Sarenith (VI) 20th, 4709 AR)

When Imron was severely injured he fled. The bone golem fought until destroyed. Maelpheta also fled when severely injured. The heroes continued their exploration of Gauthfallow Manor. Ground Floor Guest Rooms.  A large four-poster bed sits atop a plush area rug. A bookcase next to a broad armoire holds a few leather-bound books and small curios, while in the opposite corner sits a dresser mounted by a tall mirror. A small desk is furnished with parchment paper, quill, and inkpot. Several paintings of serene landscapes hang from the walls. Each of these rooms has the same basic theme, with slight variations. The heroes noticed that one or two of the paintings look very similar to recent Archerus portraits on sale in local galleries. Imron's initials, painted in the lower right corner, bear a date approximately 1 month after the appearance of Archerus's versions in the local galleries throughout Absalom. Bathroom.  This room contains a large porcelain tub and polished wooden floo

Numerian Leaf Armor

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The few forests among the scrublands of Numeria are home to druidic elves, who use secret alchemical compounds to treat special leaves used in crafting armor for their warriors. Stitching the overlapping leaves into a leather jerkin, bracers, and leggings provides great flexibility while deflecting blows as well as metal armor. Numerian leaf armor is always masterwork. It cannot be constructed from other special materials.   Cost Armor Bonus Max Dex Armor Check Arcane Spell Failure 30 ft. 20 ft. Weight Numerian leaf armor 500 gp +3 +8 0 10% 30 ft. 20 ft. 10 lb.

The Wizard (Sarenith (VI) 19th-20th, 4709 AR)

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The Halberdiers.  The animated full plates fought until they were destroyed. Unable to exit the room due to the triggered trap, the heroes waited for Aranthor to replenish his spells, at which point he teleported them further into the dungeon. Dungeon Level 2 Hewn stone forms the walls, ceiling, and floor of this dungeon area. Storeroom.  Stairs descend into a dusty chamber filled with crates and boxes, lumpy soot-covered sacks, picture frames, frayed rugs, tools, stacks of clothes and linens in need of mending, a few pieces of lumber, and an old broom. This room mainly contains old furnishings and odds and ends. The sacks contain coal. The heroes noticed that the old broom leaning against the northwest part of the western wall is actually an iron lever connected to the floor that, when pulled, operates a swiveling section of wall that turns 180 degrees to allow anyone standing in the area entrance into the vault. Vault.  This simple dressed-stone chamber lacks furnishings save for a s

Golems

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Construct: A construct is an animated object or artificially created creature. They have low-light vision. They have darkvision. They have immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). They have immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning. They cannot heal damage on their own, but often can be repaired via exposure to a certain kind of effect or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole . A construct may have the fast healing special quality. They are not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage. They have immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). A construct cannot be raised or resurrected. Constructs do not breathe, eat, or sleep.