Golems

Construct: A construct is an animated object or artificially created creature.

They have low-light vision.

They have darkvision.

They have immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).

They have immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning.

They cannot heal damage on their own, but often can be repaired via exposure to a certain kind of effect or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct may have the fast healing special quality.

They are not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage.

They have immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).

A construct cannot be raised or resurrected.

Constructs do not breathe, eat, or sleep.

Golems are magically created automatons of great power. They stand apart from other constructs in the nature of their animating force — golems are granted their magical life via an elemental spirit, typically that of an earth elemental. The process of creating a golem binds the spirit to the artificial body, merging it with this specially prepared vessel and subjecting it to the will of the golem’s creator.

Being mindless, golems do nothing without orders from their creators. They follow instructions explicitly and are incapable of complex strategy or tactics. A golem’s creator can command it if the golem is within 60 feet and can see and hear its creator. If uncommanded, a golem usually follows its last instruction to the best of its ability, though if attacked it returns the attack. The creator can give the golem a simple command to govern its actions in his absence, or can order the golem to obey the commands of another, but the golem’s creator can always resume control by commanding the golem to obey him alone.


Bone Golem

Bone golems are most often crafted as guardians of tombs — and sometimes formed from the very corpses they guard.

A bone golem can throw some of its bones at a creature. These bones magically duplicate and form a cage surrounding struck creatures. Each round, the cage may deal slam damage. If the cage does not deal slam damage, the target is still trapped but takes no damage. The target can escape the grapple normally, or can break out of the bones by dealing damage to the prison, which has the same DR as the bone golem itself. Damage to the prison has no effect on the golem. The golem can only have one bone prison active at a time. If it wishes to create a second one, it (or some other creature) must first destroy the existing one.

A bone golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and abilities function differently against the creature, as noted below.

  • Magical effects that heal living creatures slow a bone golem (as the slow spell).
  • A magical attack that deals negative energy damage breaks any slow effect on the golem and heals it. If the healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points.
  • A raise dead, resurrection, or true resurrection spell negates its DR and immunity to magic for 1 minute.

The golem’s body consists of bones from at least a dozen Medium or larger skeletons. The bones must be treated with oils and shellac worth 1,000 gp.

It is resistant to weapons damage, except for adamantine and bludgeoning weapons.

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