The Wizard (Sarenith (VI) 19th-20th, 4709 AR)
The Halberdiers. The animated full plates fought until they were destroyed. Unable to exit the room due to the triggered trap, the heroes waited for Aranthor to replenish his spells, at which point he teleported them further into the dungeon.
Dungeon Level 2
Hewn
stone forms the walls, ceiling, and floor of this dungeon area.
Storeroom. Stairs descend into a dusty chamber filled with crates and
boxes, lumpy soot-covered sacks, picture frames, frayed rugs, tools, stacks of clothes
and linens in need of mending, a few pieces of lumber, and an old broom.
This room mainly contains old
furnishings and odds and ends. The
sacks contain coal. The heroes noticed that the old
broom leaning against the northwest part of the western wall is actually an
iron lever connected to the floor that, when pulled, operates a swiveling
section of wall that turns 180 degrees to allow anyone standing in the area entrance into the vault.
Vault. This simple dressed-stone chamber lacks furnishings save for a single large antique painting depicting a gloomy library.
This chamber is empty aside from the painting and a few things piled against the rotating portion of the wall
separating this room from the storeroom. Inside waited a man identical to Imron, along with a bone golem, a bearded devil, and the heroes' Absalom nemesis, Maelpheta.
Imron was surrounded by an immobile, faintly shimmering magical sphere. A bearded devil kept the heroes from closing with him until Zemurin dismissed it. Imron cast acidic spray and then acid arrow at Gryxxa and Aranthor.
The
construct attacked any heroes that tried to harm Imron.
Maelpheta used her energy bolts to target as many heroes as possible. In close combat, she made full attacks against single heroes.
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