Arcanaton

Outsider: An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane.

Outsiders have darkvision.

Unlike most living creatures, an outsider does not have a dual nature — its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. A different magical effect, such as limited wish, wish, miracle, or true resurrection, is required to restore it to life. A native outsider can be raised, reincarnated, or resurrected just as other living creatures can be.

Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.

Arcanatons are elementals of magic, the raw stuff of dweomer given sentience. Their origin is unknown, and while legends indicate their summoning and binding was once commonplace, it is now a lost art. They seek out areas of active magic and consume what they can, but they are not unreasoning parasites, and some mages report successfully appeasing an arcanaton and sending it on its way.

A successful tentacle attack by an arcanaton may suppress worn magical protections first and proceeding to spells in effect on the target. Any magic weapon or magic object touching an arcanaton (including melee attacks) may also be suppressed. Each successful suppression of a magic item or spell dispelled heals the arcanaton.

They inhabit any area of high magic.

An arcanaton can fire a bolt of raw magical energy.

Arcanatons measure five to six feet in diameter, with tentacles seven to ten feet in length. They are weightless. Their coloration intensifies after consuming magical energy, and pales when they are deprived of it.

An arcanaton is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted here. A magical attack that dispels magical effects, such as dispel magic, slows an arcanaton (as the slow spell). If an arcanaton contacts an antimagic field, it is stunned.


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