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Showing posts from September, 2021

Ghostvision Gloves

Price 4,000 gp; Aura faint divination and evocation; CL 5th; Weight - These gloves are made of pale gray silk; each is adorned with an embroidered silver eye on the back. Once per day the wearer may activate them, as a standard action, by bowing her head and pressing her hands to her eyes. The embroidered silver eyes flare and open, and when the wearer lowers her hands, deep pools of swirling gray mist hide her own eyes and allow her to more clearly see the restless dead for the next 10 rounds. While active, ghostvision gloves grant the following effects: The wearer can see all undead within 60 feet clearly, including ethereal undead and incorporeal undead hiding in objects or walls to a depth of 5 feet. If the wearer has the channel positive energy class ability, she may expend one use of channeled positive energy to make a ranged touch attack against one undead creature within channel range. If the ranged touch attack hits, she rolls channel energy damage against that target (affecti

Haunt Siphon

Price: 400 gp Slot:  None Weight:  1 lb. Aura:  faint necromancy CL:  3 rd These glass vials are held within stylized cold-iron casings etched with strange runes, necromantic designs, or other eldritch markings. Within the vial rolls a small wisp of white vapor, churning as if caught in a miniature vortex of air. To capture a haunt’s energies within a haunt siphon, you need only twist the metal casing to open the vial in the same round that the haunt manifests (a standard action) — this can be before or after the haunt has acted. You must be within the haunt’s area of influence to use a haunt siphon. When you activate a haunt siphon, it deals 3d6 points of positive energy damage to a single haunt. If it deals enough damage to the haunt to reduce the haunt’s hit points to 0, the mist inside the haunt siphon glows green— if it does not reduce the haunt to 0 hit points, the haunt siphon is still expended and becomes nonmagical. It may take multiple haunt siphons to destroy powerful h

Mandragora

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Plants:  Plants comprise vegetable creatures. Note that regular plants, such as one finds growing in gardens and fields, are not creaures, but objects, even though they are alive. They have low-light vision. Plants have immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). They have immunity to paralysis, poison, polymorph, sleep effects, and stunning. Plants breathe and eat, but do not sleep.

Intermission (Lamashan [X] 4th-Kuthona [XII] 31st, 4707 AR)

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Following an uneventful return trip, the heroes met again with the Black Marquis. The man listened to their tale with great interest and thanked them profusely (having pieced things together, he and Riverbane clarified any aspects of the story still elusive to the heroes). The Black Marquis failed to realize the part his trusted second in command, Lady Riverbane, played in this situation. The woman plotted to dethrone him and spent the past months undermining Bazzak’s hold on the group. The Black Marquis could only truly rely on a handful of close friends and bodyguards, and Riverbane came up with a plan to get these last followers killed. One month ago, she approached Bazzak with tales of how she stole an ancient manuscript entitled Memoirs of the Silver Brotherhood . She claimed the book held clear directions to a long-lost vault in the nearby Echo Wood — a vault full of great riches waiting to be plundered. With so much gold involved, Bazzak’s reaction was predictable. Unwilling to

Pirate Double-Cross (Lamashan [X] 4th, 4707 AR)

When the heroes finally exited the loathsome shrine, it looked like the sun itself decided to celebrate the Pathfinders’ victory over the evil denizens of the mound. But the sun didn’t come alone: Lady Riverbane and eight of her rough pirate flunkies also awaited the party. “Well,” said the jet-haired pirate woman, lips twisted in a grin. “Shiver me timbers! Look who made it out alive. I hoped the crawling horrors would be the end of you, but I suppose vermin don’t eat each other.” Riverbane spit on the moss-covered ground before continuing. “Why do Pathfinders always have to meddle in what doesn’t concern them?” Pulling out an ancient-looking tome from a pouch, she threw it unceremoniously in the mud. “Fools! All this for a book …” She erupted in laughter. “Bazzak dies tomorrow and you die today! KILL THEM!” Farl and Zukka, whom the heroes saved the previous day, retreated inside the tunnel, leaving the fighting to the heroes. The glade where this skirmish took place was an open space

Perils of the Pirate Pact (Lamashan [X] 1st-4th, 4707 AR)

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Riffraff on the Craft Since it left Deadbridge, the Scrag Fisher had been cutting a straight furrow into the lazy waters of the Sellen River, making good speed thanks to its industrious crew actively manning the ship’s sail and ropes. Deadbridge was already far behind when an exclamation rose. “Sail Ho!” One of the robust sailors pointed ahead while turning toward Lady Riverbane standing at the helm. “It’s a cog, Milady. And it flies no colors—should we tender these trespassers?” Looking at the incoming vessel, Lady Riverbane answered in a stern voice: “Nay! Not today, man. We have our mission. We’ll stick to it.” Without another word, the crew got back to working the hawser and lanyards. As the two ships drew closer, the other craft’s pitiful state became obvious. With planks and riggings missing in places, sailors frantically moved about the deck and appeared to have difficulty steering their ship. As the two ships avoided collision and passed alongside each other, a shout rose — ”No

Ettercap

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Aberration: An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three. They have darkvision. Aberrations breathe, eat, and sleep.

Spider, Giant

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Vermin:  Vermin include insects, arachnids, other arthropods, worms, and similar invertebrates. They are mindless and thus immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). Vermin have darkvision. They breathe, eat, and sleep. Black Widow Females of this species are large than males. Males are identical to the typical giant spider. A black widow's webs are hard to break or escape. Black widows can use webs to support themselves and up to one additional creature of the same size. In addition, black widows can throw a web. This is similar to an attack with a net. An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions. Attempts to burst a web by those caught in it are harder. Web spinners can create sheets of sticky webbing up to three times their size. They usually position these sheets to snare flying creatures but can also try to trap prey on

Intermission (Arodus [VIII] 10th-Lamashan [X] 1st 4707 AR)

Returning the barely living body of Junia to Lady Dacilane had several repercussions: she was naturally overwhelmed with joy and sent for the best clerics of Asmodeus at once to see to her daughter’s recovery. Lady Dacilane promised to assist the heroes in the future if they ever have any need of information about the aristocrats of Absalom—a small gesture, to be sure. The other parents, upon hearing that there was a miraculous survivor after all these years, mobbed the Tri-Towers Yard in an attempt to gain access to the necropolis. Absalom’s city watch was called in to quiet the disturbance and sent in a team to search for additional survivors. Of course, there were none. Marlinchen's interaction with the mob of parents had sent him into a rage before the city watch arrived. The heroes tried to reason with him, but  Marlinchen cast a vivid cone of splashing colors from his hand, hitting half of them, and then attempted to touch Zemurin with another spell. While  enraged, Marlinche

Grig

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Fey:  A fey is a creature with supernatural abilities and connections to nature or to some other force or place. Fey are usually human-shaped. They have low-light vision. Fey breathe, eat, and sleep.