Aura strong (two variable schools); CL 13th Slot none; Price +2 bonus; Weight N/A Each runeforged weapon opposes a school of magic. The wielder gains a +2 morale bonus on all saving throws against spells from the weapon’s opposed magic. All runeforged weapons are, to a certain degree, empathic. They enhance sin or virtue in those who wield them, so a fighter armed with a dominant weapon becomes more domineering than before, for example. Anyone wielding a runeforged weapon takes a –2 penalty on all Diplomacy checks, as her vices or virtues are magnified at the expense of personality. A creature that carries two runeforged weapons (even those of the same type) takes a –5 penalty on all attack rolls, Will saving throws, and skill checks, as her mind is constantly assailed by multiple empathic urges. Each of the seven Thassilonian schools of magic is opposed by a single runeforged weapon quality—each of these being the combination of that school’s opposition schools. The correct component ...
Of Runeforge itself, very little is written. The heroes knew that Runeforge was once a legendary place of learning and discovery for students of the arcane, but that its location had remained a mystery—Thassilonian scholars believe it to have been lost during the empire’s fall. The heroes travelled to Rimeskull using a combination of teleporting and magical flight. The Sihedron Circle From the rocky eastern shoreline of Lake Stormunder, the ground rises into the craggy snow-dappled roots of Rimeskull, casting its long shadow over this area. Yet not all of the ground here is rugged and mountainous. Several hundred feet from the lake’s edge, the land suddenly levels off to create a circular hill. Rocks and tenacious shrubs poke through the scattered clumps of snow here, but they are dwarfed by the ring of seven ten-foot-tall stone heads that circle the hill’s edge, their faces angled inward at each other, mouths agape. To the east, the sheer mountainside of Rimeskull rises, icy and w...
A dragon is a reptile-like creature, usually winged, with magical or unusual abilities. They have darkvision and low-light vision. They have immunity to magic sleep effects and paralysis effects. Dragons breathe, eat, and sleep. True dragons are divided into two broad categories: chromatic and metallic. Chromatic dragons are almost universally evil, seeking only to slake their endless lust for food, treasure, and bloodshed. Metallic dragons are generally good and often protect the lands under their care. Each dragon has a breath weapon. Their areas vary with the dragon’s size and type. A dragon can use its breath weapon when it is grappling or being grappled. Dragons have darkvision and blindsense. They see four times as well as a human in dim light and twice as well in normal light. They have spell-like abilities. A dragon knows and casts arcane spells as a sorcerer. Its power depends on its age. Dragons become resistant to weapons damage as they age, except for magi...
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