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Showing posts from January, 2022

Owlbears (Lamashan (X) 27th 4708 AR)

Living just 8 miles south of Fort Thorn, a small pack of owlbears laired in hills on the forest’s edge. They had been spotted numerous times by the scouts, and their range, while concentrated south of the fort, seemed to grow by the day. Learning of the foul-tempered creatures, Sir Tolgrith tasked the heroes with tracking them down and eliminating them. The heroes located the lair when they were within 2 miles of its location. The Approach.  In the side of a small hill, a yawning cave entrance was visible. Numerous large brown feathers lay scattered on the ground and within the trees nearby. The area outside the cave was lightly wooded with scattered rose bushes. Living Cave.  This broad cave was lit from above through a natural chimney. Off to one side stood a filthy pool of stagnant water. The scent of wet fur and bird droppings hung heavily in the air, and feathers littered  the ground. This was the primary living space for a parliament of owlbears. Dozens of small bones, bits of fu

Bee, giant

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Vermin: Vermin include insects, arachnids, other arthropods, worms, and similar invertebrates. They are mindless and thus immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). Vermin have darkvision. They breathe, eat, and sleep.

Other Vale Sites (Lamashan (X) 25th-26th 4708 AR)

When the king was threatened, the sprites fought to the death. The King of Roses did not know defeat and also fought to the death. The plates and silverware on the table were made of gold and worth 500 gp as a set. In addition, the 8 bottles of wine on the table were a special fey wine worth 50 gp per bottle. The pool of water at the nursery glistened because of all of the silver coins and other shiny trinkets tossed inside. In total, there were 3,400 sp in the pond and another 200 gp worth of small silver trinkets such as silverware, lockets, goblets, bracelets, and necklaces. All of the coins bore the markings of the Empire of Cheliax (making them several hundred years old). The Hive.  An odd buzzing noise filled the room the moment the door opened, revealing a chamber covered in waxy hexagons. Moving through the chamber was a swarm of gigantic bees that looked up menacingly. The walls and ceiling of this chamber were covered in honeycomb large enough for a Small character to crawl i

Fey Glade (Lamashan (X) 25th 4708 AR)

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The trees moved to attack the nearest foe each round.   The animated trees fought to the death. Entry Hall.  The natural stone steps led down more than thirty feet before ending in a small chamber with a low ceiling. An elegant pair of oak double doors stood closed opposite the stairs, with a much plainer door off to the side. This entry hall opened into the underground lair of the roseblood sprites. Each of these chambers had unworked stone walls and 7-foot-high ceilings. Phosphorescent fungus that grew in patches on the walls and ceiling lighted all the rooms. Intricate carvings covered the double doors to the north, showing a field of rose bushes being tended by a single regal roseblood sprite with a crown on his brow. The heroes heard the sounds of laughter and merriment coming from beyond these doors. The heroes only heard a faint buzzing noise at the other door. None of the doors leading out of this chamber were locked. Dining Hall.  Quiet laughter and the tinkle of glass echoed

Animated Object

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Construct:  A construct is an animated object or artificially created creature. They have low-light vision. They have darkvision. They have immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). They have immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning. They cannot heal damage on their own, but often can be repaired via exposure to a certain kind of effect or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole . A construct may have the fast healing special quality. They are not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage. They have immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). A construct cannot be raised or resurrected. Constructs do not breathe, eat, or sleep.

Conquest of Bloodsworn Vale (Rova (IX) 10th-Lamashan (X) 25th 4708 AR)

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The heroes made their way to Korvosa. Zemurin came across the bills posted up throughout Korvosa calling for brave heroes to tame the unknown wilderness. "Land, Gold, and Title! The trade route through the Bloodsworn Vale must be opened. If you be of stout heart and able body, Captain Tolgrith needs your help. Rewards aplenty for those who help tame this wild land. Interested persons should report to Fort Thorn, inside the vale, immediately." "During the rise of the Empire of Cheliax a great battle was fought in the valley now known as the Bloodsworn Vale between the emperor’s forces and the barbarian lords of the north. Although Cheliax won, countless soldiers were massacred in one of the bloodiest engagements of the Expansion Wars. Some say the fields of roses that dot the vale date to that time, and that for every soldier who fell, a blood-red rose grew to mark his grave. Today, Cheliax is a shadow of its former glory, rent by civil war and ruled by devil worshipers

New Gear

Rosewood Armor: This suit of leather armor is wrapped in special rose vines. Anyone grappling with a creature wearing rosewood armor takes 1d4 points of piercing damage per round. This damage can be prevented by taking a –10 penalty on the grapple check. The rose vines must be watered with at least 1 gallon of water each day or they wither and die, turning the armor into normal leather armor. This armor acts like leather armor in every other way and costs 50 gp. Thorn: These small arrows are tipped with a wicked rose thorn and fletched with lacquered rose petals. Thorn Bracer: These sturdy leather bracers are studded with lacquered rose thorns that can be used to pierce foes. You can attack with these bracers even while holding objects in your hands. When attacking with thorn bracers, you lose any shield bonus to AC gained from a readied shield until your next action. Thorn Bow: This polished rosewood bow is studded with thorns and tiny rose flowers. You need at least two han

Roseblood Sprite

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Fey: A fey is a creature with supernatural abilities and connections to nature or to some other force or place. Fey are usually human-shaped. They have low-light vision. Fey breathe, eat and sleep.

Thorn Snare

Transmutation Level: Rgr 3, Drd 4 Components: V, S, M, DF This spell functions just like the spell snare but those caught in it take 1 point of damage per round, as the thorn-covered vine slowly cuts into them. In addition, any attempt to escape or destroy the snare deals 1d6 damage to the trapped creature. A thorn snare can only be found with a DC 24 Perception check. A trapped creature can escape by making a DC 24 Escape Artist check or a DC 24 Strength check as a full-round action. Material Component: A length of bloodthorn rose vine.

Owlbear

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Magical Beasts:  Magical beasts are similar to animals (some know at least one language, but can’t necessarily speak). Magical beasts usually have supernatural or extraordinary abilities, but are sometimes merely bizarre in appearance or habits. They have darkvision. They have low-light vision. Magical beasts breathe, eat, and sleep.